Divoshi symmetrical movement orientation allows a big freedom for the starting setup. The following game variants can be played on any board.
The game starts with an empty board. In the first phase players take turns to place their pieces one by one, at any free square. After placing all, the movement phase starts with the normal rules.
The variant needs to be more tested, but very promising strategy depth is assumed. During the first phase, both players are expected to prepare a safe shelter for their king as well as good conditions for attacking the opponent king.
The game has two phases like the previous variant, but:
-The placement phase ends as soon as both sides place three savages and one amazon. (No warriors or riders allowed.) Then the white place their king and the black start the movement phase.
-The black’s goal is to assassinate (capture) the king.
-The white’s goal is to kill all assassins (black pieces).
-Instead of moving a piece, the white has an alternative choice to place a reinforcement – up to two savages on free squares on the board edge. But a maximum of 7 white savages is allowed on the board at a time.
This game is quite quick and can be used as a practise of attacking the king. Other boards than 7×7 need different army sizes to keep the ballance.
All pieces, excluding kings, are mixed together and placed randomly on the board. Then the players randomly decide their sides and start playing.
-The goal is to capture all opponent pieces.
-Not a step back: Any moved piece must be moved closer to at least one of the opponent pieces. (In other words, a move which draws the piece farther from all opponent pieces isn’t allowed.)
This variant apparently brings a big deal of randomness to the game.
Three or four players may play divoshi, provided you have the corresponding number of color sets of pieces available. (The missing sets of pieces can be made out of chess sets, for example.)
The game can be played on 7×7 board, with 8 pieces for each color. (King, rider, two amazons and four savages.) Use your wits to make up the suitable starting setup. Random draw should decide the player sides. Players alternate their moves clockwise.
With 4-player game, you may either form two diagonal alliances, or play free-for-all battle.
With the 3-player game, the rules need a twist:
-The player names are A, B, and C.
-A wins when B’s king is captured. B wins when C’s king is captured. C wins when A’s king is captured.
-That means that in order to win, you must capture the king of the player to your left, while preventing him from capturing the king of the player on your right!